It's either: "Why don't you develop a native version - everybody on Linux would buy it?", or: "We're 1% of the market - of course you get around only ~1% of sales on Linux". My problem is with the community's attitude in general. Contact each company directly for information, fees and. the more popular the game the lower % the Linux gamers are).ĭon't get me wrong - I am not disagreeing with you. Eight trash haulers are licensed to operate in Independence. Then time and time again, when developers actually share sales data, we see it being anywhere between little under 1% to maybe 2% (I think I saw 3%, once), with a definite co-relation between how popular the game is and how small the % of Linux gamers playing is (e.g. Ok, but then when a developer declares they are not developing a native version of their game for Linux, everybody starts complaining how underappreciated the Linux market is and how, supposedly, everybody on Linux would totally buy said game and somehow the entirety of the overall 1% of the Linux segment of the market would be a customer. These guys get it, it's about the love of the platform or just simply wanting more people to play your game. I don't really understand when some developers make a game for a platform that is around 1% of the PC gaming market and then get shocked when we are aren't more than about 1% of their sales. The game features realtime gameplay with ranged and melee combat, stealth, multiple choice dialogue, an inventory full of items and Fleshworms, a crafting system and social skills like pickpocketing. Quoting: PublicNuisanceThis is the correct reason to make Linux games. Nonparticipants are not eligible for recycling services and yard waste pickup whose costs are paid for by the annual trash fee. Death Trash is a semi open world singleplayer role-playing game with handcrafted levels, a grotesque story campaign and optional splitscreen co-op. You can buy it on GOG, itch.io and Steam. I don't want anyone to feel being left out." In another Twitter post Hövelbrinks also mentioned "I think I'm so stubborn on making games multi platform because I remember that feeling of being left out around 2005+ when so many companies were leaving PC gaming (my favorite way to play) for greener pastures elsewhere. Designing for multi-platform has clearly always been a goal for Hövelbrinks too, when you take a look at the build tool they created to make it easier. 'Good news: Death Trash has sold enough now that it made. The stylish adventure made its early access debut on August 5, 2021, and according to creator Stephan Hovelbrinks managed to recoup its development costs by August 14. At least for this game, the developer says it has been worth it "Might seem low for Mac and Linux, but in our case worth it if I consider extra effort vs. Cosmic post-apocalyptic RPG Death Trash has made back its development costs after less than two weeks in early access. Hopefully though with the Steam Deck coming, developers will begin to see more Linux sales. Accept Cookies & Show Direct LinkĬonsidering Linux has only just recently made it back to a 1% user share on Steam, that result is quite expected. Or, put another way, one of the demo patch notes on the above linked Steam post is, "fixed puke sometimes dropping on other side of character.YouTube videos require cookies, you must accept their cookies to view. It also seems to be set in a world full of meat and guts. Death Trash combines the crunch and depth of old-school, role-playing classics with the controls and game feel of modern games.GameplayDeath Trash is an open-world, singleplayer. Influenced by post-apocalyptic, horror, and cyberpunk classics but with a fresh personality of its own. It's got more influences than just the '90s classic RPG though, including "cyberpunk, science fiction, horror, the grotesque, sex and trash-talk humor". Death Trash - Death Trash features a world where cosmic horrors long for humanity but meet punks with shotguns. Remember when demos used to all be permanent? Hello, we're both old.Īnnouncing its permanence in a Steam blog post, its developer said that if you like the demo, you can buy the early access release if you "want a few more hours of that." The early access build will include the first chapter, and they're hoping to have a final release available in 2022, after gathering feedback on "game feel, usability, variety, progression".ĭeath Trash is a post-apocalyptic RPG in a Fallout-ish mold, in which you wander a wasteland, shape your character via stats, and either fight or chat through the world's inhabitants. The demo - one of the best of the Steam Next Fest - has been made permanently available. You don't have to wait five weeks to play it, though. We've been writing about Death Trash since 2015, and it'll launch in early access at last on August 5th.
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